1. Introduction
    1. Purpose
    2. General Features of the Game
    3. Basic Game Procedure and Strategy
    4. Programmer Comments
  2. Game Play Screens and Controls
    1. Entry Screen
      1. Help Page
      2. Frequently Asked Questions
      3. Credits
      4. Player Check In
      5. Teacher Initialization Input Form
      6. Student Input Form
      7. Learn about the Mystery
    2. Teacher Initialization Input Form
    3. The Mystery
      1. The Mystery!
      2. Solve the Mystery!
    4. Main Laboratory Screen
      1. Blood Typing Materials
      2. Centrifuge
      3. PCR
      4. DNA Fingerprinting Electrophoresis Unit
      5. Help Page
      6. Scientific Procedures Manual
      7. Modules
        1. Blood Typing
        2. DNA Isolation
        3. DNA Gender Typing
        4. RFLP DNA Fingerprinting
      8. Budget
      9. Suspect List
      10. Mystery Solved! (Exit)
    5. Modules
      1. Budget
      2. Suspect List
    6. Result Identification Screen
  3. Game Results Screen
    1. Mystery Solved Screen
      1. Responsible Individual
      2. Solve the Mystery!
    2. Final Result
      1. Correct Identification
      2. Incorrect Identification
      3. Final Result Screen
      4. Teacher Initialization Input Form
  4. Hardware and Software Considerations
    1. Platform
    2. Browser
    3. Monitor and Display Settings

     


     

  5. Introduction
    1. Purpose

      The iDNAfication game is an interactive, Web-based program that is designed
      as a teaching aid for high school students (course, subject matter, i.e.,
      Forensics). The intent of the game is to challenge the student/player to
      perform an identification task of some urgency using biology/forensics lab
      techniques. The player will determine the responsible individual from a random
      suspect list by using these analytical techniques; including polymerase chain
      reaction (PCR) and DNA blood typing.

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    2. General Features of the
      Game
      During the game, the player is presented with a series of screens or pages
      which:

      1. Establish player identification;
      2. Inform the player about general features of the precipitating incident and
        the nature of the sample provided for examination;
      3. Provide the player with a budget from which test costs and penalties will
        be deducted;
      4. Enable the player to pick the techniques and steps to be performed in the
        correct order on a given turn;
      5. Present the player with a video clip of procedures being performed;
      6. Present the player with a written interpretation for each test result; and
      7. Allow for identification of the responsible individual based upon test
        interpretation.

      Various controls are provided for player access to an online procedure manual
      that contains descriptions of the tests and techniques used for identification
      during the game.

      The game entry screen has a link for teachers to customize the game for classroom
      use and input their students into the game. Those teachers that wish to customize
      the game should contact SWBIC
      ([email protected]), as this option
      is password protected. Incorporation of students into the game ensures that
      the list of suspects and the responsible individual are students from the
      class. Some technique modules can also be simplified for instances when classroom
      time is limited.

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    3. Basic Game Procedures
      and Strategy

      Upon receiving a blood sample, the player performs the following tests in
      this order: blood typing, DNA isolation, gender typing, and DNA fingerprinting
      (all details regarding the specific procedures for each test can be found
      in the procedure manual).

      As results from the tests become available, an interpretation is provided
      for the player to use in the elimination of suspects. Suspects are eliminated
      by checking them off of the suspect list, available for the player to view
      in each module.

      The test results at the end of a module will lead to a significant number
      of eliminated suspects. The final module (DNA fingerprinting) will definitively
      point to the responsible individual. The player should then (at the main
      laboratory screen) select “Mystery Solved!” to identify the responsible
      individual. If the player has identified the responsible individual correctly,
      they will receive a final report (printable) that contains information about
      the player’s game and a comparison to an optimal game. If the identification
      is incorrect, the player will have the choice to start the game over with
      the same responsible individual (still unknown), or to go on to a final report.

      Various costs are deducted from the player’s initial budget during the game.
      The price of performing each test is deducted when it is performed. The price
      of each test is multiplied by the number of total (remaining) suspects. The
      player is penalized if he/she must perform the test again (i.e., if the wrong
      steps are chosen).

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    4. Programmer
      Comments

      iDNAfication is best viewed with Internet Explorer version 4.0 or
      later. If viewed with Netscape version 3.0 or later or Netscape Communicator
      the animation may unexpectedly stop, if this happens click on the “repeat”
      button to view the entire animation.

      When playing the game, please allow for the result interpretation page for each module to fully
      download before returning to the main lab page. If the player does not allow for the page to fully
      load, the game may not recognize that the module has been completed.

      If playing with Internet Explorer the player may be asked to download “Microsoft
      Vitural Machne” in order to play the game. If the player does not do so,
      they will not be able to view the Java applications within the game. Downloading
      this software will not cause problems to your systerm and is required to
      view any Java applications while using Internet Explorer.

      When customizing a game, the teacher may choose to not perform modules. If
      the teacher chooses this option for their students’ customized game, the
      students need not know the steps for that specific module; however, the students
      must hit “repeat” within the module to view the animation of the steps.

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  6. Game Play Screens and Controls
    1. Entry ScreenWhen the player first invokes the iDNAfication game, an entry screen is
      displayed. This screen contains links to various documents regarding the
      game and game play. Actual game play begins when the player clicks on the
      “Learn the Mystery” button on the entry page.

      1. Help PagePlayers of any skill level are entitled to consult the iDNAfication help
        guide (this document) without penalty. Access to this document is obtained
        by clicking on the help page link or the “help page” graphic near the telephone
        in the main laboratory.

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      2. Frequently Asked
        Questions
        Answers and information regarding the most frequently asked questions by
        players of iDNAfication.

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      3. CreditsA link that lists the multiple individuals associated with the concept,
        development, and testing of this package.

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      4. Player Check InThe player has the option to play the game with their name. If the player
        does not provide a name, one will be generated for them. If the player wishes
        to use their name, simply input their name in the appropriate box.Students playing with a number provided by their teacher must also enter
        their name. This is necessary for their teacher to know that they played
        the game, as well as how they performed.

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      5. Teacher
        Initialization Input Form
        The teacher initialization input allows a teacher to customize the game and
        incorporate students into the game suspect list.

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      6. Student Input
        Form
        Students playing an in-class activity, or for a classroom assignment, should
        be provided with a string of numbers and letters from their instructor. The
        student should enter this string of characters into the student input box.
        Doing this ensures that the student plays the game as specified by their
        instructor.

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      7. Learn about the
        Mystery
        After the player has entered his/her name and student initialization number
        (if applicable), the “Learn about the Mystery” button is selected to begin
        playing the game. The player is then taken to “The Mystery” to learn about
        the precipitating incident and the nature of the sample left behind.

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    2. Teacher Initialization Input FormThe teacher initialization input allows a teacher to customize the game and
      incorporate students into the game suspect list. After contacting SWBIC
      ([email protected]) and receiving
      the password for teacher initialization input, the teacher may input information
      regarding students and game criteria. That is, the teacher may choose which
      modules the students must perform by procedure selection. The teacher may
      also select modules that will be performed without procedure selection.When teacher initialization is complete, the teacher is provided with a generated
      string of characters, specific to the teacher, for the students to input
      into the student input box. These characters will be both numbers and letters,
      and will be the same for each student. This number should be given to the
      students to input when they are ready to begin playing the game. The number
      is entered into the student input box. The student must also enter his/her
      name into the name field in order for the teacher to verify the student’s
      proficiency. When both the number and the student’s name have been entered,
      the “Learn the Mystery!” button is selected to begin playing the game.

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    3. The Mystery
      1. The Mystery!The Mystery! is a brief narrative of the precipitating incident with information
        regarding the nature of the sample left behind. The narrative is non-gender
        specific and therefore does not provide any clues as to the gender of the
        suspect. The final sentence of the narrative asks the player for help in
        determining the responsible individual, and also provides the player with
        a spending amount that he or she must not exceed while playing the game.

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      2. Solve the
        Mystery!
        After the player has read the mystery and determined the nature of the sample
        left behind, the “Solve the Mystery!” button is selected to begin playing
        the game and the player is taken to the main laboratory screen.

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    4. Main Laboratory Screen
      1. Blood Typing
        Materials
        The blood typing materials are used to perform the blood typing procedure
        and this section of the lab image can be selected to access the blood typing
        module.

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      2. CentrifugeA centrifuge is used in DNA isolation. The centrifuge in the main lab image
        can be selected to enter the DNA Isolation module.

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      3. PCRThe PCR machine is used for gender typing procedures and can be selected
        to enter the DNA Gender Typing module..

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      4. DNA Fingerprinting Electrophoresis
        Unit
        The DNA Fingerprinting Electrophoresis unit in the main lab image can be
        selected to enter the RFLP DNA Fingerprinting module.

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      5. Help PagePlayers of any skill level are entitled to consult the iDNAfication help
        guide (this document) without penalty. Access to this document is obtained
        by clicking on the help page link or the “help page” graphic near the telephone
        in the main laboratory.

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      6. Scientific Procedures
        Manual
        Less experienced players may need help in deciding the order in which to
        perform the analysis procedures and the order in which the steps for each
        procedure are performed. A procedures manual is provided for this purpose,
        and is accessed by clicking on the “Scientific Procedures Manual” link in
        the main laboratory graphic.

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      7. ModulesThe procedures presented in this game have been somewhat simplified from
        those that would be used in an actual forensics laboratory setting. This
        is due to the novice status of our target audience for the game. The procedures
        are presented in enough detail to allow students to understand the principles
        underlying the processes without confusing them with a great amount of detail.
        The majority of the details that have not been presented include chemical
        and buffer names, volumes and some steps that are repeated to ensure sample
        purity. We do not intend to imply that these steps and information are not
        important, but that they will have more meaning to persons learning the
        techniques after the basic principles are understood.It should also be understood that the procedures used in the game are not
        the only possible techniques to use to answer the questions posed by the
        game. They were chosen as basic and representative methods used to answer
        the given types of questions.

        1. Blood TypingThe blood typing procedure is used to determine the blood type of each suspect.
          This procedure must be performed first as it is the least expensive and should
          be performed with the greatest number of suspects. For additional information
          regarding the procedure and steps, refer to the scientific procedures manual.
          The module may be accessed by clicking on the “Blood Typing” link or the
          blood typing materials image in the main laboratory graphic.

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        2. DNA IsolationThe DNA isolation procedure is used to isolate DNA for manipulation and
          amplification. It should be performed second in order to isolate DNA for
          future analysis. For additional information regarding the procedure and steps,
          refer to the scientific procedures manual. The module may be accessed by
          clicking on the “DNA Isolation” link or the centrifuge in the main laboratory
          graphic.

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        3. DNA Gender TypingThis is a PCR based procedure designed to determine the gender of the person
          responsible for the mystery and each suspect. The test is performed on all
          suspects because in real life situations, these tests are performed blind
          in the lab with each sample identified only by a number. This allows for
          better sample tracking and helps prevent sample tampering or prejudice. This
          procedure determines gender by amplifying a DNA sequence found only on the
          Y chromosome. For additional information regarding the procedure and steps,
          refer to the scientific procedures manual. The module may be accessed by
          clicking the “DNA Gender Typing” link or the PCR machine in the main laboratory
          graphic.

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        4. RFLP DNA
          Fingerprinting
          This procedure should be performed last because it is the most expensive
          and should therefore be performed on the least number of suspects. This procedure
          is based on restriction digest analysis of a PCR amplified region of the
          human mitochondrial genome. This analysis will provide a distinct pattern
          of bands on an agarose gel for each person analyzed and will identify the
          responsible individual from a small group of suspects. For additional information
          regarding the procedure and steps, refer to the scientific procedures manual.
          The module may be accessed by clicking the “RFLP DNA Fingerprinting” link
          or the DNA Fingerprinting Electrophoresis unit image in the main laboratory
          graphic.

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      8. BudgetEach player is provided with a budget at the beginning of the game in the
        final sentence of the mystery. This amount is generated by the game, based
        on the amount of the tests and the multiple times that each test should be
        performed. As a test is performed, the amount of the test is multiplied by
        the number of suspects and deducted from the player’s overall budget.

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      9. Suspect ListAfter the results to each test have been provided, the player uses the
        information to eliminate suspects from the suspect list.

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      10. Mystery Solved
        (Exit)
        Upon completion of the final module (DNA Fingerprinting) only one suspect
        will remain, identifying him/her as the responsible individual. When the
        player has one suspect remaining he/she may select the “Mystery Solved!”
        link or use the “Exit” door to identify the responsible individual.

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    5. ModulesOnce a module has been selected, the player is responsible for identifying
      the correct order of the steps to be performed for completion of the module.
      All modules must be performed before identification of the responsible
      individual, unless otherwise specified by a teacher when utilizing the teacher
      initialization form. In this situation, the module must be selected but it
      will run as a demo for the student.In each module the steps for each procedure are listed in random order in
      the top list. To select a step, you simply double-click on it. When a step
      has been selected it appears in the bottom list. The order in which the steps
      are selected is the order that they will be performed. To change the order
      of the steps simply double-click on the step in the bottom list to move it
      back to the top and reselect the order. When all steps have been selected,
      click the “perform” button to view each step.

      After the “perform” button has been clicked, the player will see a series
      of animations depicting the procedures selected. After each step is completed,
      the player must click the “continue” button to the view the next step. When
      all the steps have been viewed the “continue” button is selected to view
      the game result obtained from the procedures performed.

      If the steps for each module are selected in the incorrect order, the animation
      will cease at the incorrect step. If this occurs, the player is returned
      to the main screen for the module. The player must once again select the
      steps in the order they are to be performed.

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      1. BudgetEach player is provided with a budget at the beginning of the game in the
        final sentence of the mystery. This amount is generated by the game, based
        on the amount of the tests and the multiple times that each test should be
        performed. As a test is performed, the amount of the test is multiplied by
        the number of suspects and deducted from the player’s overall budget.

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      2. Suspect ListAfter the results to each test have been provided, the player uses the
        information to eliminate suspects from the suspect list. Suspects are eliminated
        by highlighting the suspect’s name, and then selecting “update list” when
        the player has eliminated all the appropriate suspects. The suspects who
        have been eliminated are shown in the bottom list.The method for selecting a single suspect is platform-independent: simply
        scroll the window until the appropriate selection is visible and then left-click
        it with the mouse so that it is highlighted. Left clicking on the highlighted
        selection will de-select it if the player so desires.

        The method for selecting multiple suspects is platform-dependent. On a Windows
        platform, first depress and hold down the CTRL key and then left-click each
        desired selection. This method is recommended for non-adjacent selections.
        If a contiguous group of selections is desired, the user may hold down the
        SHIFT key instead of the CTRL key. While holding the SHIFT key down in this
        mode, the first selection in the group is left-clicked; then the LAST selection
        is left-clicked to select the entire block of suspects, which is then
        highlighted.

        To select multiple contiguous or separated suspects on a Macintosh, press
        and hold down the COMMAND (APPLE) key while clicking on the desired
        suspects.

        On UNIX-like (e.g. Linux, FreeBSD) system browsers, the user need only left-click
        on each desired selection (contiguous or not) to select or de-select it.
        Neither the CTRL nor the SHIFT keys are to be depressed during the selection
        process.

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    6. Result Identification ScreenAfter the steps have been selected and performed, an interpretation of the
      result is provided. The interpretation is provided for the player to use
      in the elimination of suspects. Suspects are eliminated by highlighting the
      suspect’s name, and then selecting “update list” when the player has eliminated
      all the appropriate suspects. The test interpretation at the end of each
      module will lead to a significant number of eliminated suspects.

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  7. Game Results Screen
    1. Mystery Solved Screen
      1. Responsible
        Individual
        After the final module has been interpreted only one suspect will remain,
        the player may then click on the “Mystery Solved!” link on the main laboratory
        screen and proceed to the “Mystery Solved!” identification screen. On that
        screen is a pull-down window list that is accessed by clicking on the button
        on the right side of the window. The responsible individual may then be
        highlighted and selected by clicking on the corresponding name in the list.

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      2. Solve the
        Mystery!
        When the player is certain that the correct responsible individual has been
        selected, he or she may click on the “Solve the Mystery!” button to register
        the choice and proceed to one of the game result screens.

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    2. Final Result
      1. Correct
        Identification
        If the player correctly identifies the responsible individual, he or she
        is presented with the correct identification screen and a conclusion to the
        mystery. The player may then click on the “view final report” button to examine
        the final budget results and the optimal test series.

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      2. Incorrect
        Identification
        Players who do not correctly identify the responsible individual will have
        the choice to start the game over with the same responsible individual (still
        unknown), or to go on to a final report.

      3. Final Result ScreenThe final result screen is a final report (printable) that contains information
        about the player’s game and a comparison to an optimal game.

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      4. Teacher
        Initialization Input Form
        The teacher initialization input allows a teacher to customize the game and
        incorporate students into the game suspect list. This option may be accessed
        at the game entry screen or the final report page.

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  8. Hardware and Software Considerations
    1. PlatformiDNAfication is platform independent. It has been tested on Windows
      95 & 98, ME, XP, Linux, and FreeBSD PC’s running Netscape and Internet
      Explorer web browsers, and Macintosh’s running the Netscape browser.
    2. BrowseriDNAfication is best viewed with Internet Explorer version 4.0 or
      later. If viewed with Netscape version 3.0 or later or Netscape Communicator
      the animation may unexpectedly stop, if this happens click on the “repeat”
      or “reload” button to view the entire animation.If playing with Internet Explorer the player may be asked to download “Microsoft
      Vitural Machne” in order to play the game. If the player does not do so,
      they will not be able to view the Java applications within the game. Downloading
      this software will not cause problems to your systerm and is required to
      view any Java applications while using Internet Explorer.
    3. Monitor and Display
      Settings
      iDNAfication depends significantly on the procedures used in DNA/forensics
      analysis. Unfortunately there may be differences in the colors seen depending
      on the player’s monitor. For the best possible color for iDNAfication the
      monitor should be set to a minimum color palette of 16 bit/64K and a preferred
      size of 1024 X 768 or greater.

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    © Copyright 2001 The National Biotechnology Information
    Facility (SWBIC) / Regents of New Mexico State University. All rights
    reserved.